Carlos Dominguez is a Director of Engineering based in San Diego with a decade-plus track record building graphics tools and developer-facing performance profilers across mobile and gaming ecosystems. He progressed from hands-on rendering and iPad framework work to leading Snapdragon Profiler and game studio technical engagements at Qualcomm, and served as Product Owner for graphics tools at Intel—bridging low-level graphics engineering with product strategy. Known for shipping developer tooling that accelerates graphics performance tuning, he combines deep technical expertise in rendering and profiling with cross-functional leadership. Carlos holds an MS in Computer Science from UC San Diego and a BS in Mathematics, a background that surfaces in his analytical approach to solving complex performance problems. Notably, his career path shows a repeated ability to scale teams and tools within large semiconductor and gaming contexts, making him effective at turning specialist engineering work into broadly adopted platforms.
5 years of coding experience
12 years of employment as a software developer
University of California, San Diego
Bachelor of Science (BS) Mathematics, Bachelor of Science (BS) Mathematics at Universidad Michoacana de San Nicolás de Hidalgo
This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and have the basic building blocks needed for creating an Android APK with OpenGL ES functionality, input system, as well as other helper utilities for loading resources, etc. This Framework has been extracted and is a subset of the Adreno GPU SDK.
Contributions:2 commits, 3 PRs, 4 pushes in 1 month
Contributions:1 review, 3 PRs, 3 pushes in 7 months
gpu-programminggame-aigpugame-assetsbaduk
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Carlos Dominguez - Director Of Engineering at Qualcomm