Carlos Feldmann is a Senior Server Engineer with a decade of experience building backend systems for games and high‑traffic platforms, currently improving game server reliability and tooling at First Light Games. He brings deep hands‑on expertise in microservices, real‑time game integrations (Unity/Photon Quantum), PlayFab, and ASP.NET Core alongside a strong background in Golang, Java Spring Boot and Python from roles at Mercado Livre. His experience spans distributed systems patterns—CQRS, event sourcing, message brokering, caching and monitoring with DataDog/NewRelic—and practical DevOps with Docker, Jenkins and Azure. Carlos began his career building game server plugins and internal Netty-based communication, which gives him a pragmatic edge when optimizing networking and latency-sensitive systems. Based in Paraná, Brazil, he combines product-focused engineering with solid operational instincts, regularly shipping production-grade services for multiplayer and e‑commerce domains. Colleagues rely on him for bridging game-specific real-time needs with scalable backend architectures.
9 years of coding experience
7 years of employment as a software developer
Graduação, Ciência da Computação, Graduação, Ciência da Computação at Universidade Federal de Pelotas
Learning Kubernetes creating a scalable minecraft network using Docker, BungeeCord, Spigot, Spring, and others.
Contributions:29 commits, 27 pushes, 1 branch in 1 month
scalableminecraftbungeecorddockerspring
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.