Carlos Garcés

Real-Time Rendering Engineer at NVIDIA

Redmond, Washington, United States
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Summary

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Senior
🎓
Top School
Carlos Garcés is a real-time rendering engineer with a decade of experience bridging cutting-edge graphics research and production systems, currently driving real-time rendering at NVIDIA in Redmond. He holds a master's in Computer Graphics from the University of Pennsylvania and has applied rigorous math and systems thinking—from kernel work on Oracle RDBMS to distributed-container platforms—to complex rendering problems. Previously a senior 3D graphics engineer in Silicon Valley, he specializes in physically-based rendering, path tracing, and light transport theory while shipping practical real-time solutions. Carlos maintains a portfolio of personal projects and experiments (carlos-lopez-garces.github.io) that reveal a blend of research-grade curiosity and pragmatic engineering.
code10 years of coding experience
job12 years of employment as a software developer
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at Tecnológico de Monterrey
bookBachelor's degree Mathematics, Bachelor's degree Mathematics at Indiana University Indianapolis
bookMaster's degree Computer Graphics, Master's degree Computer Graphics at University of Pennsylvania
languagesEnglish, Spanish
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Github Skills (19)

denoising10
path-tracing9
windows9
direct3d9
directx9
threejs8
webgl8
rtx7
tracer7
raytracing6
ray5
galib4
paxos2
consensus2
raft2

Programming languages (8)

TypeScriptShellC++JavaScriptGoPerlRubyCuda

Github contributions (5)

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carlos-lopez-garces/cpbrt

Oct 2020 - Jan 2023

Contributions:433 commits, 174 pushes, 1 branch in 2 years 3 months
Contributions:96 pushes in 3 years 9 months
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Carlos Garcés - Real-Time Rendering Engineer at NVIDIA