Summary
Carlos Muñoz is a 3D generalist and technical artist based in Buenos Aires with over a decade of practice turning concepts into polished models, renders, and animations across architecture, product design, advertising and games. He combines hands-on freelance work since 2012 with studio experience—contributing game-ready assets for titles with over 2 million active users—and recent roles teaching Blender-based 3D modeling courses. Comfortable across Blender, Unity and Maya, he bridges artistic craft and in-engine implementation, including rigging and animation pipelines. Known for mentoring students and clients, he brings a pragmatic focus on deliverables and an illustrator’s eye from earlier graphite portrait work that informs his attention to form and detail.
8 years of coding experience
English, Spanish