Carlos O is a versatile software engineer based in San Francisco with over a decade of professional experience and two decades of involvement in software and creative coding. He blends front-end expertise in React, TypeScript and WebGL with computer vision and ML toolkits like OpenCV, TensorFlow and MediaPipe to build immersive, AI-enhanced interactive experiences. His work spans full-stack concerns—databases (MySQL, Postgres, MongoDB, Redis) and cloud deployments on AWS, DigitalOcean and Firebase—while also leading installation projects using Unity, Unreal and Three.js. Trained as a designer and researcher (PhD studies in Visual and Performing Arts), he brings a rare combination of artistic practice and engineering rigor to generative art and creative systems. An active educator and open-source artist-programmer (Vamoss), he frequently shares techniques through workshops and contributions to the creative-coding community.
11 years of coding experience
Master's degree, Creative Industries Management, Master's degree, Creative Industries Management at ESPM Escola Superior de Propaganda e Marketing
Technical, Programming, Database, Network, Technical, Programming, Database, Network at Colégio Bruno Osttman
Doctor of Philosophy - PhD, VISUAL AND PERFORMING ARTS, Doctor of Philosophy - PhD, VISUAL AND PERFORMING ARTS at Federal University of Rio de Janeiro
Graduation, Design, Marketing, Communication, Interaction, Economics, Antropology, Semiotic, Graduation, Design, Marketing, Communication, Interaction, Economics, Antropology, Semiotic at Escola Superior de Propaganda e Marketing
Contributions:11 commits, 1 PR, 39 pushes in 1 year 10 months
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