Carlos Sánchez

Gameplay Programmer At Unannounced AAA Project at Ubisoft Barcelona

Greater Barcelona Metropolitan Area Spain
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Summary

👤
Senior
🎓
Top School
Carlos Sánchez is a C++/C# gameplay and engine programmer with a decade of experience shipping and researching interactive systems, currently contributing to an unannounced AAA project at Ubisoft Barcelona. He blends hands-on implementation of gameplay systems with deep game design insight gained from studio roles and VR research at Universitat de Barcelona. Comfortable in agile/scrum teams, he has progressed from junior gameplay roles to his current position while retaining a strong technical foundation across engines and tooling. Outside work he pursues traditional art and 3D interests, which inform a practical, design-minded approach to problem solving and prototyping.
code10 years of coding experience
job4 years of employment as a software developer
bookBachelors Degree in Game Design and Development, Game and Interactive Media Design, Bachelors Degree in Game Design and Development, Game and Interactive Media Design at Centro de la Imagen y Tecnología Multimedia
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Github Skills (15)

upc9
crawler9
opengl7
javascript7
game-development6
game-engine5
texture3
face3
unity3d2
computer-graphics2
unity-editor2
computer-vision2
shaderlab1
shader1
pipeline1

Programming languages (2)

C#C++

Github contributions (5)

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Contributions:14 releases, 362 commits, 330 pushes in 3 months
carcasanchez/Asiergine

Sep 2017 - Dec 2017

Contributions:15 releases, 399 commits, 2 PRs in 3 months
gamedevgame-development3d-game-engineopenglcarlos
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Carlos Sánchez - Gameplay Programmer At Unannounced AAA Project at Ubisoft Barcelona