Summary
Carlos Souza is a PhD student in Computer Science at Universidade Federal de Goiás with nine years of hands-on experience spanning game development, systems programming, and multimedia production. He builds interactive experiences using Unity and Unreal Engine and programs in C, C++, Java, Python, and PHP, bridging low-level performance work with higher-level application development. His academic focus on intelligent systems and VR/AR originates from a bachelor’s in Computer Science with a specialization in Virtual and Augmented Reality and a master’s in Computing Systems and Intelligent Systems. Comfortable across research and production contexts, he also brings practical skills in video editing and post-production that enhance his game and demo workflows. Based in Goiás, Brazil, Carlos combines rigorous academic training with a multidisciplinary toolkit for prototyping immersive, performance-sensitive software.
9 years of coding experience
Mestrado em Ciências da Computação, Sistemas de Computação e Sistemas Inteligentes, Mestrado em Ciências da Computação, Sistemas de Computação e Sistemas Inteligentes at Universidade Federal de Goiás