Summary
Carlos Suárez is a Senior Gameplay Engineer with a decade of experience building multiplayer and console-ready games, currently contributing to Call of Duty Warzone Mobile at Digital Legends Entertainment. He has shipped projects spanning third-person online multiplayer, RTS with novel mechanics, and procedural space exploration, and previously optimized Unity memory and Addressables to port Temtem to Nintendo Switch. Skilled in C++, C#, Unreal and Unity, Carlos blends systems-level performance work (memory and multiplayer systems) with gameplay feature design like mounts and meta-game systems. A co-founder of indie studio Ascent; Bias, he brings an entrepreneurial mindset and hands-on ownership from prototype to release. Based in Pontevedra, Spain, he pairs formal telecoms and game development education with practical experience scaling AAA and indie titles.
10 years of coding experience
8 years of employment as a software developer
Grado en Ingeniería, Ingeniería de telecomunicaciones, especialidad de telemática, 7, Grado en Ingeniería, Ingeniería de telecomunicaciones, especialidad de telemática, 7 at Universidad de Vigo
Master en Desarrollo de Videojuegos, 9, Master en Desarrollo de Videojuegos, 9 at Universidad Complutense de Madrid
Spanish, English, Galician