Summary
Carmine Elvezio is a software engineer and research scientist with a PhD from Columbia who builds immersive XR and 3D graphics systems across medicine, space, remote maintenance, music, and rehabilitation. With eight-plus years of applied research and industry experience — including roles at Columbia and Apple and collaborations with Microsoft, Google, Samsung, DARPA, and NASA — he ships end-to-end XR prototypes using Unity, Unreal, OpenGL and HMD platforms like HoloLens and Oculus. He led and managed the Columbia CGUI Lab, advised student projects, taught AR/VR courses, and developed open-source XR frameworks (including contributions to GoblinXNA and MercuryMessaging) that underpin multi-device interaction and streaming solutions. Known for blending rigorous HCI research (publications in UIST, CHI, ISMAR) with production engineering, he repeatedly turns complex multi-sensor calibration, haptics, and distributed collaboration problems into practical systems. Currently based in New York, he’s seeking high-impact roles in spatial computing, XR, graphics, and HCI where research-grade thinking meets product delivery.
8 years of coding experience
10 years of employment as a software developer
Bachelor of Science, Computer Science, Bachelor of Science, Computer Science at NYU Tandon School of Engineering
Master of Philosophy - MPhil, Computer Science, Master of Philosophy - MPhil, Computer Science at Columbia University in the City of New York
Master of Science, Computer Science, Master of Science, Computer Science at Columbia Engineering
English, Italian, French, German