Carmine Sirignano

Senior Software Engineer at Medivis

Bothell, Washington, United States
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Summary

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Senior
Carmine Sirignano is a senior software engineer with 11 years of experience building and optimizing mixed reality and remote-rendering systems, currently applied at Medivis after a long tenure at Microsoft. He has deep hands-on expertise in Unity and Unreal Engine plugin development, WebRTC optimization for HoloLens, and debugging performance-critical applications and platform integrations. Carmine’s work on the Mixed Reality View Compositor and contributions to Microsoft’s MixedRealityCompanionKit emphasize stability and robust shutdown/error handling in remote view components. He combines customer-facing solution design with low-level systems debugging, enabling prototypes to mature into production-ready experiences. Based in Bothell, WA, he blends game- and graphics-focused engineering with practical tooling and tutorial creation to accelerate partner adoption. A pragmatic problem-solver, he often surfaces subtle lifecycle and connection-edge cases that prevent crashes in distributed AR/VR workflows.
code11 years of coding experience
job15 years of employment as a software developer
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Github Skills (8)

windows10
c-language10
cprogramming-language10
augmented-reality9
sdk9
windows-mixed-reality9
virtual-reality9
hololens8

Programming languages (6)

C#PowerShellC++CCMakeMarkdown

Github contributions (5)

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This is a MixedRealityToolkit style repository for code bits and components that may not run directly on Microsoft HoloLens or immersive headsets but instead pair with them to build experiences.
Role in this project:
userBack-end Developer
Contributions:10 commits, 7 comments in 1 month
Contributions summary:Carmine primarily focused on fixing bugs and improving the stability of the Mixed Remote View Compositor. Their commits addressed issues related to closing connections during capture, preventing crashes, and ensuring proper shutdown procedures. They also made code adjustments, including updating libraries and modifying code to handle errors, which contributes to robustness and reliability of the system. The user's work suggests an emphasis on improving the component's stability and fixing potential issues.
headsetsvirtual-realityexperiencesopenxrbits
source code for Unity plugins for Desktop and UWP
Contributions:67 commits, 9 PRs, 55 pushes in 2 years 3 months
uwpcsharpunitydesktop
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Carmine Sirignano - Senior Software Engineer at Medivis