Caroline Clark

Software Engineer at The App Business (TAB)

England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Caroline Clark is a game designer and software engineer with 11 years of experience building interactive products and production-ready code across startups and contract work. She blends systems-level engineering (Java/Kotlin, embedded Linux, Yocto) with hands-on game development—implementing core game logic and PIXI.js front-ends for open-source projects like coderetreat’s Game of Life. A Cambridge mathematics graduate, she moves comfortably between prototyping gameplay, shipping APIs, and coordinating distributed teams as a co-founder and freelancer. Currently balancing roles at Queensguard and as a self-employed, Press Start–funded game developer, she pairs product ownership with strong code quality discipline. Colleagues describe her as outcome-focused yet detail-oriented, equally likely to refactor a server API or tune neighbor-counting in a cellular automaton.
code11 years of coding experience
job4 years of employment as a software developer
bookBachelor of Arts (BA), Mathematics, Bachelor of Arts (BA), Mathematics at University of Cambridge
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Github Skills (7)

javascript10
game-development10
jestjs10
jtest10
jes10
html9
css3

Programming languages (9)

C#JavaShellCGherkinSCSSJavaScriptRuby

Github contributions (5)

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coderetreat/coderetreat.org

May 2020 - May 2020

Role in this project:
userFull-stack Developer
Contributions:22 commits, 7 pushes in 4 days
Contributions summary:Caroline primarily focused on implementing the game of life within the project, as evidenced by the numerous commits related to the game's rules and UI. They developed the core game logic, including neighbor counting and generation updates. Furthermore, the user integrated the game with a PIXI.js-based front-end, and added an HTML canvas and related javascript to display the game.
Contributions:94 commits, 2 PRs, 50 pushes in 2 days
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