Caroline Lachanski is a software engineer specializing in real-time rendering and graphics, with nine years of experience and a Master's in Computer Graphics from the University of Pennsylvania. She spent five years at Pixar working on OpenUSD, Hydra/Storm, and led the transition of a realtime renderer from OpenGL to Vulkan, sharpening her expertise in Vulkan, OpenGL, C++, and GPU debugging/profiling. Her background spans game and VR/AR engines as well—internships at Activision and STRIVR and VR projects at Penn reflect a strong blend of interactive systems and tooling. Now at Figma, she brings production-grade graphics engineering to collaborative design tooling, combining deep systems-level knowledge with a creative bent. Colleagues describe her as someone who not only hunts down subtle rendering and performance issues but also drives practical refactors and spec-compliant implementations that scale across both open-source and studio pipelines.
9 years of coding experience
6 years of employment as a software developer
Master of Science in Engineering Computer Graphics, Master of Science in Engineering Computer Graphics at University of Pennsylvania
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