Caroline Lachanski

Software Engineer at Figma

United States
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Summary

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Rockstar
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Top School
Caroline Lachanski is a software engineer specializing in real-time rendering and graphics, with nine years of experience and a Master's in Computer Graphics from the University of Pennsylvania. She spent five years at Pixar working on OpenUSD, Hydra/Storm, and led the transition of a realtime renderer from OpenGL to Vulkan, sharpening her expertise in Vulkan, OpenGL, C++, and GPU debugging/profiling. Her background spans game and VR/AR engines as well—internships at Activision and STRIVR and VR projects at Penn reflect a strong blend of interactive systems and tooling. Now at Figma, she brings production-grade graphics engineering to collaborative design tooling, combining deep systems-level knowledge with a creative bent. Colleagues describe her as someone who not only hunts down subtle rendering and performance issues but also drives practical refactors and spec-compliant implementations that scale across both open-source and studio pipelines.
code9 years of coding experience
job6 years of employment as a software developer
bookMaster of Science in Engineering Computer Graphics, Master of Science in Engineering Computer Graphics at University of Pennsylvania
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Github Skills (9)

scene10
surface10
raycasting6
planets6
implicit-surfaces5
implicit4
raytracing3
react3
gpu1

Programming languages (5)

C++CMakeJavaScriptGLSLCuda

Github contributions (5)

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clach/WFC

Feb 2019 - Sep 2020

Contributions:27 commits, 4 pushes, 1 branch in 1 year 6 months
homework-1-noisy-planets-clach created by GitHub Classroom
Contributions:3 PRs, 13 pushes, 2 branches in 1 year 6 months
reactplanetsnoisygithub-classroom
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Caroline Lachanski - Software Engineer at Figma