Carson Brownlee

Bend, Oregon, United States
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Summary

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Rockstar
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Top School
Carson Brownlee is a Senior Principal Engineer with over a decade of experience building high-performance rendering, ML, and HPC systems, currently driving innovations at Oracle OCI. His career spans leadership roles at AMD and Intel where he led OpenUSD delegates, contributed to OSPRay, and integrated ray/path tracing into ParaView and large-scale in situ visualization pipelines. A PhD-trained researcher from the University of Utah, he blends deep academic work on distributed ray tracing with practical engineering for workstations to supercomputers. Carson publishes and presents frequently (SIGGRAPH, papers, patents) and enjoys turning complex rendering and ML research into striking visual demos and production libraries. An often-overlooked strength is his track record of bridging GPU ML libraries and traditional rendering stacks, enabling novel cross-pollination between graphics and ML workflows.
code11 years of coding experience
job11 years of employment as a software developer
bookBS, Computer Science, BS, Computer Science at Gonzaga University
bookThe University of Utah
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Github Skills (52)

webgl10
portable10
visualization10
3d-graphics10
rendering10
raytracing10
volume-rendering10
path-tracing10
computer-graphics10
scene10
scientific-visualization10
ray10
rendering-engine10
data-visualization10
vtk10

Programming languages (5)

C++CMakeMathematicaHTMLAssembly

Github contributions (5)

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CMake Superbuild for Universal Scene Description (USD)
Contributions:4 reviews, 50 commits, 2 PRs in 1 year 11 months
usdcmakesuperbuilduniversal-scene-descriptionscene
TACC/vtkOSPRay

Mar 2015 - May 2016

Contributions:7 commits, 38 pushes, 6 branches in 1 year 1 month
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