Carter Anderson is a software leader and open-source creator with 12 years of experience building game engines and production software. As Founder and Project Lead of Bevy and now President of the Bevy Foundation, he drives the development of a popular Rust game engine, contributing deep renderer, UI, and text-rendering improvements that have shaped Bevy’s ecosystem. Previously a Senior Software Engineer at Microsoft, he brings enterprise-grade engineering practices to open-source projects and cross-functional product work. Carter blends systems-level backend work with front-end UX improvements, having improved Bevy’s website accessibility and mobile experience in addition to core engine features like HDR, viewport support, and font atlas generation. A University of Illinois CS graduate, he pairs strong practical coding chops with design sensibilities as both programmer and artist, quietly bridging game development, tooling, and community stewardship.
12 years of coding experience
5 years of employment as a software developer
Bachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at University of Illinois Urbana-Champaign
Contributions:438 reviews, 199 commits, 554 PRs in 2 years 10 months
Contributions summary:Carter primarily contributed to the front-end development of the Bevy website. Their work focused on implementing UI/UX improvements, including adding and modifying navigation elements, such as a Discord link and a "Get Started" button. They also addressed accessibility issues and made the website more mobile-friendly. Furthermore, the user updated the site's visual design by integrating card-based layouts and making text legibility adjustments, showcasing a focus on overall user experience.
A refreshingly simple data-driven game engine built in Rust
Role in this project:
Back-end Developer
Contributions:22 releases, 2307 reviews, 10 commits in 1 year 6 months
Contributions summary:Carter primarily worked on implementing new features and functionality within the Bevy game engine, as indicated by their commits involving font atlas generation, initial drawable boilerplate, and temporary font atlas examples. The user's work appears focused on improving the UI and text rendering capabilities of the game engine. They also implemented several changes to the new renderer, including viewport support, HDR support, and adjustments to the light system.
data-drivenbevygamedevrustgame-development
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