Caryn Krakauer is a Senior Gameplay Programmer with a decade of experience building game systems and tools across studios from indie to AAA, now working at CD PROJEKT RED after senior AI work at Brass Lion Entertainment. She specialises in C++ game engine development, tooling and asset pipelines—evidenced by notable contributions to the Halley engine including a robust Aseprite importer, sprite atlas tooling, and editor UI enhancements. Her background spans real-time systems, AI and gameplay across companies like Chucklefish, Improbable and Monster Games, and she brings an MIT MEng in Computer Science to bear on performance-sensitive problems. Known for smoothing the designer-developer handoff, she often focuses on practical tooling that speeds iteration rather than just feature code.
10 years of coding experience
10 years of employment as a software developer
Master's of Engineering Computer Science, Master's of Engineering Computer Science at Massachusetts Institute of Technology
Contributions:82 commits, 22 PRs, 94 pushes in 2 years 3 months
Contributions summary:Caryn primarily focused on enhancing the Halley game engine, with significant contributions to the asset importing pipeline. They implemented and refined an Aseprite importer, incorporating features for handling group-separated and sequence-separated animations, as well as improving sprite sheet and atlas generation. Additionally, the user made UI improvements to the asset editor, and fixed several scene editor bugs and added vector and color editing to components.
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Caryn Krakauer - Senior AI Programmer at Brass Lion Entertainment