Casey H is a versatile generalist programmer with eight years of professional experience specializing in Unity, C#, C++, and tooling for game development. Currently at Ubisoft Winnipeg, Casey builds core tooling and in-game utilities for Rainbow Six Mobile, streamlining workflows across art, design, and engineering and proactively anticipating future developer needs. Their background spans procedural generation, custom rendering work, HLSL shaders, and editor tooling built with ImGui and WPF, demonstrating comfort across engine-level systems and standalone C# applications. Passionate about UI/UX and developer ergonomics, Casey focuses on empowering content authors through automation, profiling, localization, and pipeline tools that measurably save time. They blend strong technical foundations from a Computer Science degree with hands-on experience in web stacks (React/GraphQL) from earlier internships, giving them cross-domain fluency uncommon in purely gameplay-focused engineers. Colleagues rely on Casey for thoughtful architecture decisions and pragmatic, long-lasting tooling that anticipates complex production workflows.
8 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of Manitoba
Contributions:13 commits, 4 PRs, 8 pushes in 1 year 10 months
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