Summary
Casey Manning is a software engineer based in San Francisco with 11 years of hands-on experience building systems at the intersection of computer graphics, 3D modeling, and robotics. A Stanford CS graduate who taught a VR course and led students through a full 10-week Unity project, Casey blends research-driven perceptual work (Apple HDR color systems) with production engineering (Meta raw image pipelines, GPU-accelerated effects). He’s shipped robotics and vision systems from internships at Playground Global and Temple Allen to autonomous-control work and novel ML-driven vision for real-world tasks. Comfortable across C++, GLSL, Unity, and ML stacks, Casey has a track record of turning academic ideas into deployed demos and apps. He currently contributes to product engineering at Alliance Foundation after a stint at Wanderlog, and maintains a public portfolio showcasing interactive graphics and VR work. An interesting detail: he’s taught programming to kids and built playful physical projects (an automated Raspberry Pi pigeon feeder), reflecting a blend of practical engineering and creative outreach.
11 years of coding experience
7 years of employment as a software developer
High School, High School at The Nueva School
Computer Science, Computer Science at Stanford University
Spanish, English