Cass Everitt is a seasoned engineer with 14+ years building graphics, VR/XR system software, and developer-facing APIs, currently shaping Quest and Gear VR platforms at Oculus and contributing to OpenXR. With deep roots at NVIDIA and Epic, Cass blends GPU architecture insight with practical engine development from id Tech and Unreal Engine mobile work. He excels at bridging hardware-driven feature design and public APIs, helping translate forward-looking GPU capabilities into usable developer tooling. Based in Austin, his background in electrical engineering and computational engineering underpins a career that moves fluidly between low-level systems and platform-facing product features—he's as comfortable prototyping graphics architectures as he is negotiating standards like OpenXR.
14 years of coding experience
12 years of employment as a software developer
High School Diploma, High School, High School Diploma, High School at Mississippi School for Mathematics and Science
BS, Electrical Engineering, BS, Electrical Engineering at Mississippi State University
Contributions:30 commits, 6 pushes, 1 branch in 4 years 1 month
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