Cass Everitt

Engineer (Order Of Anorak) at Oculus VR

Austin, Texas, United States
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Summary

👤
Senior
🎓
Top School
Cass Everitt is a seasoned engineer with 14+ years building graphics, VR/XR system software, and developer-facing APIs, currently shaping Quest and Gear VR platforms at Oculus and contributing to OpenXR. With deep roots at NVIDIA and Epic, Cass blends GPU architecture insight with practical engine development from id Tech and Unreal Engine mobile work. He excels at bridging hardware-driven feature design and public APIs, helping translate forward-looking GPU capabilities into usable developer tooling. Based in Austin, his background in electrical engineering and computational engineering underpins a career that moves fluidly between low-level systems and platform-facing product features—he's as comfortable prototyping graphics architectures as he is negotiating standards like OpenXR.
code14 years of coding experience
job12 years of employment as a software developer
bookHigh School Diploma, High School, High School Diploma, High School at Mississippi School for Mathematics and Science
bookBS, Electrical Engineering, BS, Electrical Engineering at Mississippi State University
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Stackoverflow

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Github Skills (39)

api-specification8
specification8
traceability7
virtual-reality7
api7
openxr7
webvr6
xslt6
augmented-reality6
mesa5
shaderlab5
spec5
itil4
graphics-engine4
optimizer4

Programming languages (5)

BikeshedC++JavaScriptHTMLPython

Github contributions (5)

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mikesart/regal

Jun 2013 - Feb 2014

Contributions:140 commits in 8 months
casseveritt/r3

Aug 2012 - Sep 2016

Contributions:30 commits, 6 pushes, 1 branch in 4 years 1 month
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