Senior Software Engineer II at Blizzard Entertainment
São Paulo, Brazil
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Summary
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Rockstar
Cauê Waneck is a Senior Software Engineer II based in São Paulo with 16 years of experience building back-end systems and live online game infrastructure. Currently at Blizzard Entertainment after serving as Principal Engineer at Proletariat, he blends production ops discipline with deep C++ and tooling expertise. He contributed to the Haxe HXCPP project, adding Objective-C integration and platform-specific fixes that enabled tighter C++/Haxe interoperability—an indicator of his strength in language-level and cross-platform engineering. His background includes developing the most complete unofficial Haxe plugin for Unreal, enabling Haxe to access Unreal’s C++ types and tooling, and participating in live-ops rotations to keep games running smoothly. Known for pragmatic problem solving, he moves between compiler internals, game backends, and deployment pipelines with equal fluency. Colleagues rely on him to stabilize complex systems and ship reliable features under production pressure.
Contributions:12 commits, 13 PRs, 11 branches in 4 years 9 months
Contributions summary:Cauê primarily contributed to the C++ backend of the Haxe compiler, as evidenced by their focus on platform-specific path handling and Objective-C integration. Their work includes fixing compiler behavior and introducing new features to integrate with Objective-C, adding support for protocols, which required code changes. The user also worked on C++ related compiler features.
Contributions:27 commits, 2 pushes, 4 comments in 3 years 2 months
cppclanglinuxcompiletoolchain
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Cauê Waneck - Senior Software Engineer II at Blizzard Entertainment