Cedric Guillemet is a Senior Software Development Engineer with 14 years of experience specializing in real-time 3D rendering, graphics programming, and simulation tools. Based in Redon, Brittany, he contributes to Babylon.js at Microsoft and has a strong open-source track record touching physics (Ammo.js), navigation meshes, and low-level renderer features across APIs like Vulkan, Metal and DirectX. His background spans film and game pipelines—performance tools for Animal Logic, crowd simulation and realtime previz at Golaem—blending C++ engine work, Python pipeline automation, and GLSL path-tracing. Known for pragmatic engineering, he often bridges high-level editor tools (ImGuizmo) with gritty graphics optimizations, and his work on cross-renderer features shows a rare full-stack graphics fluency.
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Role in this project:
Full-stack Developer
Contributions:1 release, 2 reviews, 173 commits in 6 years 5 months
Contributions summary:Cedric's commits primarily focus on the implementation of an immediate mode 3D gizmo for scene editing and other controls within the Dear Imgui framework. Contributions include the initial setup of the ImGuizmo library and the addition of core functionalities. The code changes introduce a substantial amount of new C++ code, indicating a focus on implementing features within the ImGui environment. The user further enhanced the library by adding features such as rotation and scale operations.
Contributions:2 reviews, 31 commits, 22 PRs in 3 years 6 months
Contributions summary:Cedric primarily focused on implementing and modifying navigation mesh functionalities within the recastjs library, which appears to be an extension for Babylon.js. Their commits include the creation of classes, and functions for handling navigation mesh data, pathfinding, and crowd simulation. The user's work involved a deep understanding of navigation mesh structures and pathfinding algorithms, likely leveraging the Recast and Detour libraries. The code changes suggest an effort to improve memory management and axis transformations related to the navigation mesh.
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Cedric Guillemet - Senior Software Development Engineer at Microsoft