Cédric Liaudet

Audio Programmer at Playdead

Copenhagen, Capital Region of Denmark
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Summary

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Senior
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Top School
Cédric Liaudet is an experienced audio programmer with 15 years in game development, currently working at Playdead after leading audio engineering at Cloud Chamber. He specializes in integrating creative sound design into interactive systems, partnering closely with sound designers to translate artistic vision into robust audio tools and pipelines. His career spans AAA and indie studios including Ubisoft and Reflector, with deep roots in engine and systems programming dating back to ENJMIN student projects like Terre Adélie. A lifelong game-maker and global game jam veteran since 2009, he brings both rapid-prototyping agility and production-scale discipline to audio challenges. Outside work he composes music, bakes bread and brews beer—interests that inform his nuanced approach to texture and craft in interactive audio.
code14 years of coding experience
job15 years of employment as a software developer
bookLicence informatique, Licence informatique at Université de Picardie Jules Verne (Amiens)
bookMaster Jeux vidéo, Master Jeux vidéo at ENJMIN - Ecole national du Jeu et des Médias Interacifs Numériques
languagesFrench, English
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Github Skills (4)

gamemaker-studio9
wwise9
plugin7
gamemaker6

Programming languages (1)

C++

Github contributions (5)

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SuperNeon/SamEngine

Aug 2021 - May 2023

Contributions:1 push in 1 year 9 months
Contributions:2 pushes, 1 branch in 11 months
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Cédric Liaudet - Audio Programmer at Playdead