Cédric Liaudet is an experienced audio programmer with 15 years in game development, currently working at Playdead after leading audio engineering at Cloud Chamber. He specializes in integrating creative sound design into interactive systems, partnering closely with sound designers to translate artistic vision into robust audio tools and pipelines. His career spans AAA and indie studios including Ubisoft and Reflector, with deep roots in engine and systems programming dating back to ENJMIN student projects like Terre Adélie. A lifelong game-maker and global game jam veteran since 2009, he brings both rapid-prototyping agility and production-scale discipline to audio challenges. Outside work he composes music, bakes bread and brews beer—interests that inform his nuanced approach to texture and craft in interactive audio.
14 years of coding experience
15 years of employment as a software developer
Licence informatique, Licence informatique at Université de Picardie Jules Verne (Amiens)
Master Jeux vidéo, Master Jeux vidéo at ENJMIN - Ecole national du Jeu et des Médias Interacifs Numériques
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