Cedric Stoquer is a game developer and sound designer with 11 years of experience, currently based in Tokyo and working at GC Turbo Inc. He blends low-level C/C++ and embedded work with JavaScript-focused HTML5 and WebGL game development, and has led engine and audio library projects for large titles like Dofus Touch and social instant games. Equally at home composing, recording and engineering audio as well as designing audio engines and synthesis patches, he brings rare full-stack audio-game expertise. His background includes research-level formal methods from PhD studies, which informs a disciplined approach to engine and tool design. A long-term Tokyo resident and former baker and label co-founder, he pairs technical rigor with practical creativity and hands-on production experience.
11 years of coding experience
18 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Université de Nantes
Postgraduate degree (1 year) following my master, Computer Science, Postgraduate degree (1 year) following my master, Computer Science at University of Nantes (France)
PhD Student, Computer Science (Formal Specifications), PhD Student, Computer Science (Formal Specifications) at Laboratoire de Nantes Atlantique (LINA)
A sandbox framework to fast-prototype tile-based games in HTML5 and JavaScript
Contributions:3 releases, 47 commits, 8 PRs in 11 months
pixel-perfectgamegameswebgltilemap
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