Cesar Caceres is a software engineer with nine years of experience blending game development and enterprise systems, currently serving as a Signal Officer in the Utah Army National Guard. He contributed C++ gameplay and UI features to major titles including Call of Duty: Modern Warfare 3 and Hogwarts Legacy, and has hands-on experience with Unreal and Unity from indie to AAA pipelines. Earlier roles span full-stack MERN, Java/Spring microservices, and CI/CD work at Discover and InComm, showing versatility across backend, frontend, and deployment automation. He holds a B.S. in Information Systems from the University of Utah and brings a disciplined, systems-oriented approach likely honed in both military leadership and high-paced game studios. Cesar is driven to craft engaging player experiences while continually learning new tools and architectures to scale production-quality software. An understated strength is his ability to move between rapid prototyping and production-grade systems across diverse teams and tech stacks.
Contributions:52 PRs, 61 pushes, 15 branches in 16 days
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