Cesar Canassa

Senior Developer at New10

North Brabant, Netherlands
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Summary

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Cesar Canassa is a senior developer with 15 years of experience building scalable, production-grade systems across fintech, e‑commerce, and high‑traffic consumer platforms. Based in North Brabant, he currently architects payment and core banking subsystems at New10 using Django/Python, while also contributing DevOps and Terraform modules and a Golang deployment orchestration tool. Previously he co-founded and led technology at a São Paulo fintech, migrated SendCloud from PHP to a Python-based platform, and has deep experience designing AWS-backed backends, high-concurrency services, and Kubernetes infrastructure. Cesar pairs low-level embedded C and assembly roots with modern cloud-native practices, a combination that underpins pragmatic, performance-minded designs. He’s an active open-source contributor to projects like DevilutionX, where he improved core game mechanics and data structures, reflecting a willingness to tackle both algorithmic and systems challenges. Curious and hands-on, he spans front-end, back-end, and infrastructure work, often shipping the unexpected glue that keeps complex systems running.
code15 years of coding experience
job16 years of employment as a software developer
bookPhysics, Physics at USP - Universidade de São Paulo
bookMechatronics Robotics and Automation Engineering, Mechatronics Robotics and Automation Engineering at Escola de Engenharia Mauá
languagesEnglish, Portuguese
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Github Skills (32)

c-language10
python10
django10
data-structure10
django-models10
png10
data-structures10
game-development10
cprogramming-language10
postgresql9
enums9
mod-wsgi9
css9
rename9
passwords9

Programming languages (15)

JavaC++RustCGoKotlinTypeScriptShell

Github contributions (5)

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diasurgical/DevilutionX

Jun 2022 - Aug 2022

Diablo build for modern operating systems
Role in this project:
userBack-end Developer
Contributions:82 reviews, 63 commits, 63 PRs in 1 month
Contributions summary:Cesar primarily contributed to the game's core mechanics and data structures, with a focus on the monster-related code. The commits involved standardizing variable naming conventions for monster IDs, improving the organization of monster walking functions, and refactoring multiple functions to use references to the `Monster` struct instead of monster IDs. These changes improved code readability and maintainability for the game's underlying systems.
operating-systemsgameinternalwindowsdevilution
canassa/fishfiles

Jun 2015 - Mar 2021

Contributions:16 pushes in 5 years 10 months
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Cesar Canassa - Senior Developer at New10