César García is a senior QA automation leader with over two decades of hands-on experience and 13 years in dedicated QA roles, most recently driving SDET strategy for large-scale online services at Bungie and now leading automation at Becht. He designs and scales automated frameworks across UI, API, integration, and performance testing, integrating them into CI/CD and DevOps workflows to improve release reliability for high-traffic game and service platforms. César has led cross-functional SDET organizations, hiring and mentoring teams, owning capacity planning and live-site ops, and spearheading service-scale testing and RCA processes that reduced operational risk. His background spans consumer and embedded experiences—from HoloLens apps to console and mobile game ecosystems—bringing a pragmatic blend of product-focused quality engineering and data-informed decision making. Bilingual in English and Spanish, he also pursues independent research in Python, data engineering and IoT, reflecting a continuous curiosity that informs tooling and process innovations.
13 years of coding experience
4 years of employment as a software developer
Bachelor of Science Computer Design & Software Engineering, Bachelor of Science Computer Design & Software Engineering at Universidad Católica del Norte
Platform Design is the repository including the text created by D. Cuartielles for his doctoral dissertation published by Malmo University Press in 2018. This content is licensed under CC BY-SA-NC 4.0
Contributions:7 pushes in 3 years 6 months
malmolicensednc-sacc-bypress
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.