Summary
Cezar Mocan is a multidisciplinary software engineer with 14 years of experience blending creative technology and production-grade engineering from Lisbon. Trained in computer science at Yale and in interactive media at NYU’s ITP, he moves fluidly between Javascript-heavy frontend work, creative coding (openFrameworks), and real-time engines like Unreal. Early internships at Palantir, Twitter and Google show deep exposure to customer-facing products, infrastructure and security-focused tooling, while later work emphasizes interactive, experimental projects. He combines a maker’s sensibility—calling himself an artist & programmer on GitHub—with rigorous product delivery, often shipping UI-first features and visualization tools for complex domains such as energy simulations. Known for translating research and art-tech prototypes into polished applications, he thrives at the intersection of design, systems, and user-facing engineering. Colleagues would note his rare mix of algorithmic pedigree, hands-on frontend craft, and a studio practice that informs novel technical solutions.
13 years of coding experience
3 years of employment as a software developer
Master's degree Interactive Telecommunications (New Media Art), Master's degree Interactive Telecommunications (New Media Art) at New York University
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Yale University
Baccalaureate Diploma, Baccalaureate Diploma at International Computer High School Bucharest
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