Summary
Chad Cuddigan is a senior/principal software engineer with 17+ years building scalable, cross-platform backend systems for multiplayer games and consumer platforms, currently focused on multiplayer infrastructure at Roblox. He specializes in matchmaking, real-time persistence, observability, and live ops—designing Go microservices and Kubernetes deployments that support zero-downtime launches and global scale. At Zynga and Echtra he led architecture for multiplayer action RPGs and Torchlight III, migrating prototypes to production-grade services and introducing tracing-first observability across multiple services. An indie founder as creator of Delver, Chad brings rare full-stack game-engine experience—shipping a moddable 3D roguelike with 400K+ players and maintaining popular open-source tooling used by the community. Based in Berkeley, he blends hands-on engineering, cross-discipline tooling for artists, and technical leadership in studio hiring and roadmap planning.
17 years of coding experience
21 years of employment as a software developer
Computer Science, Computer Science at Minot State University