Senior Gameplay Engineer at Blizzard Entertainment
Los Angeles, California, United States
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Summary
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Chad Mckinney is a Senior Gameplay Engineer with 13 years of experience building complex interactive systems for AAA and indie games, currently working on a new unannounced title at Blizzard in Los Angeles. He has led gameplay teams at Cloud Imperium Games and released indie title Recursive Ruin as co-owner of BIT ROT, blending large-scale production discipline with hands-on creative prototyping. His background in C++, Lua, and gameplay systems spans ship-scale simulation to console implementations for Elder Scrolls Online, and he brings deep technical fluency alongside design sensibility from a PhD in Music Informatics. Known for bridging research-driven thinking with practical shipping cadence, he combines academic rigor and audio/creative signal processing expertise to inform novel gameplay mechanics.
13 years of coding experience
11 years of employment as a software developer
Doctor of Philosophy (Ph.D.) Music Informatics, Doctor of Philosophy (Ph.D.) Music Informatics at University of Sussex
Master of Fine Arts (M.F.A.) Electronic Music & Recording Media, Master of Fine Arts (M.F.A.) Electronic Music & Recording Media at Mills College
Bachelor of Music Music Composition, Bachelor of Music Music Composition at University of Oklahoma
Contributions:308 commits, 1 comment, 1 issue in 1 year 9 months
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Chad Mckinney - Senior Gameplay Engineer at Blizzard Entertainment