Summary
Chad Mowery is a seasoned technical leader with nine years of focused experience driving engineering transformation and live-service stability in mobile games, currently serving as Technical Director II at Electronic Arts in California. He has a track record of delivering large-scale launches—most notably leading Lord of the Rings: Heroes of Middle-earth to a global, high-uptime release while cutting hotfixes 55% and dramatically improving install and retention metrics. Comfortable at both code and strategy levels, Chad has designed sharded microservice architectures, core game systems, and tooling that boosted developer velocity and enabled smooth co-developer transitions. He’s skilled at unifying cross-functional teams and vendors, onboarding and mentoring engineers to create psychologically safe, high-performing organizations. Notably, he combines deep low-level game engineering (C++, systems, rendering) with platform-level server and live-ops expertise, making him equally effective shipping features and stabilizing running services.
9 years of coding experience
16 years of employment as a software developer
Bachelors of Science Computer Science, Bachelors of Science Computer Science at University of Washington
N/A Computer Science, N/A Computer Science at Pierce College