Chad Reddick is a Senior Software Engineer with 11 years of hands-on experience specializing in Unreal Engine (C++) and Unity (C#), shipping across games, VR, film/VFX, and large-scale live services. He has led engineering teams and architected multiplayer and backend systems using PlayFab, matchmaking, and real-time online services for titles including Harry Potter: Quidditch Champions and Jackpot Party. His background spans R&D at Digital Domain—contributing to award-winning digital humans—through to LiveOps feature delivery at SciPlay, giving him a rare blend of production-grade gameplay, tooling automation, and cinematic real-time experience. Comfortable in both C++ and C# pipelines, Chad also brings teaching and mentoring experience from community college instruction and online courses, and a proven track record of building scalable test automation for mass player scenarios. Based in Cedar Falls, Iowa, he combines creative curiosity with pragmatic engineering to solve cross-disciplinary problems in games and interactive media.
11 years of coding experience
10 years of employment as a software developer
High School, High School at Charter Oak High School
Associate's Degree Information Systems/Computer Programming, Associate's Degree Information Systems/Computer Programming at Western Iowa Tech Community College
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Chad Reddick - Senior Software Engineer at SciPlay