Chad Vernon is a Technical Art Director in San Francisco with 14 years of hands-on experience bridging engineering and art across games, VR, and film. He designs and implements asset, cinematics, and CI pipelines that scale studios’ workflows, and currently leads a compact technical art team at Skydance New Media to integrate high‑quality characters and tools into Unreal. His background spans character rigging, deformation and facial systems for Frostbite and feature films, plus production-grade R&D where he built pipeline, asset management and realtime digital-human tech using C++, Python, Maya APIs and web tooling. Comfortable coordinating with research scientists, engineers, artists and vendors, he has repeatedly turned prototype research into production-ready features and studio infrastructure. Collected experience in VR avatar systems and personalized stylized face generation highlights a rare mix of creative visual problem solving and systems engineering.
13 years of coding experience
10 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at UC Santa Barbara
B.A.S. Animation and Visual Effects, B.A.S. Animation and Visual Effects at Ex'pression College for Digital Arts
A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.
Contributions:63 commits, 4 PRs, 35 pushes in 7 years 9 months
deformergpuwrapblendfaster
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Chad Vernon - Technical Art Director at Skydance New Media