Chad Vernon

Technical Art Director at Skydance New Media

San Francisco, California, United States
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Summary

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Senior
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Chad Vernon is a Technical Art Director in San Francisco with 14 years of hands-on experience bridging engineering and art across games, VR, and film. He designs and implements asset, cinematics, and CI pipelines that scale studios’ workflows, and currently leads a compact technical art team at Skydance New Media to integrate high‑quality characters and tools into Unreal. His background spans character rigging, deformation and facial systems for Frostbite and feature films, plus production-grade R&D where he built pipeline, asset management and realtime digital-human tech using C++, Python, Maya APIs and web tooling. Comfortable coordinating with research scientists, engineers, artists and vendors, he has repeatedly turned prototype research into production-ready features and studio infrastructure. Collected experience in VR avatar systems and personalized stylized face generation highlights a rare mix of creative visual problem solving and systems engineering.
code14 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at UC Santa Barbara
bookB.A.S. Animation and Visual Effects, B.A.S. Animation and Visual Effects at Ex'pression College for Digital Arts
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Stats
603reputation
16kreached
9answers
3questions
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Github Skills (33)

cmake-modules10
computer-graphics10
maya10
fbx10
gpu9
python8
skinning8
docker-image7
graphic7
autodesk7
gitlab6
daemon6
conda6
django-tables26
django6

Programming languages (7)

QMLWolfram LanguageC++ShellCMakeMathematicaPython

Github contributions (5)

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chadmv/cvwrap

Apr 2015 - Dec 2022

A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.
Contributions:63 commits, 4 PRs, 35 pushes in 7 years 9 months
gpu
chadmv/cvshapeinverter

Jun 2012 - Mar 2018

A script and deformer that can invert a shape through a deformation chain so the shape can be applied as a front of chain shape. This has the same functionality as Christian Breitling’s correctiveShape plug-in. He stopped providing it after Maya 2008 so I’m providing a Python version that doesn’t need to be compiled.
Contributions:12 commits, 8 pushes, 1 comment in 5 years 10 months
python
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