Summary
Chad Wyszynski is a seasoned full-stack engineer and manager with 13 years of experience building and operating large-scale distributed systems for games and live platforms. He has led backend architecture and teams at game studios and live-event startups, shipping multiplayer systems, matchmaking, quests, and real-time synchronization for high-concurrency products. At Elodie Games he was the first backend hire who drove technical direction, hired and managed engineers, and established live-ops and on-call processes for a shipped PC multiplayer title; at Riot and Second Dinner he focused on core infrastructure and backend engineering for major live services. Comfortable across C++, Go, Kotlin, Python, and cloud-native tooling, he bridges game development and traditional distributed systems with hands-on execution. Outside engineering, his background in English literature and early roles in media and theme-park operations hint at strong communication skills and a practical, user-focused approach to product delivery.
13 years of coding experience
13 years of employment as a software developer
Bachelor of Arts English and Comparative Literary Studies; Minor French Literary Studies, Bachelor of Arts English and Comparative Literary Studies; Minor French Literary Studies at Occidental College
English and Related Literature, English and Related Literature at University of York
MS Computer Science, MS Computer Science at California State University, Fullerton