Chance Millar is a senior programmer and generalist problem-solver with 10 years’ experience building and optimizing games and tools in C++ and C#, currently driving technical work at Two Tails. He has a strong track record shipping gameplay systems, custom tooling, multithreaded AI pathfinding and memory/frame-rate optimizations across mobile, PC and VR, including a bespoke polygonal navmesh and threaded A* for hundreds of agents. A quick learner who enjoys tackling new technologies, he pairs practical engineering (shaders, FMOD integration, update managers) with design sensibilities developed through hands-on level and systems design. Notably, he’s reduced a game’s memory footprint from 4GB to 600MB and boosted performance by 50 FPS on older hardware, reflecting a talent for impactful low-level optimization. Outside of work he brings creativity to baking unusual cakes and studies Japanese, which underscores a curiosity that informs both technical and design problem-solving.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Technology (BTech), ICT/Computing, Distinction / Merit, Bachelor of Technology (BTech), ICT/Computing, Distinction / Merit at Itchen College
Bachelor's Degree, Computer Games Development, First Class Honours, Bachelor's Degree, Computer Games Development, First Class Honours at Southampton Solent University
Contributions:10 commits, 8 pushes, 1 branch in 1 day
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