Chandler Newman is a Manchester-based Software Engineer 3 with 12 years of experience and a strong commercial focus on backend systems, currently building cloud-native services at Netcraft using Go, Kubernetes, Terraform and PostgreSQL. He progressed rapidly through roles at Netcraft, shipping bespoke tooling including an Android malware analysis sandbox and improving automated cybercrime countermeasures. Equally comfortable in systems and low-level graphics work, he contributes to open-source projects in Rust — notably refactoring EGL/Wayland backends and reworking Flutter+Rust integration to add render-thread safety and texture support. Chandler blends pragmatic production engineering with systems-level curiosity, pairing high-throughput backend design with hands-on work in graphics and platform concurrency. His background in C#, Java and Rust complements a primary Go practice, and he brings an eye for reliability and resource lifecycle correctness gleaned from compositor and rendering engine contributions.
12 years of coding experience
5 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at The University of Manchester
A-Levels Computer Science (A*) Physics (A) Mathematics (A*) Further Mathematics (A*), A-Levels Computer Science (A*) Physics (A) Mathematics (A*) Further Mathematics (A*) at Old Swinford Hospital
Build beautiful desktop apps with flutter and rust. 🌠 (wip)
Role in this project:
Full-stack Developer
Contributions:57 commits, 10 PRs, 23 pushes in 8 months
Contributions summary:Chandler focused on refactoring and restructuring the Flutter engine within the repository. They moved existing GLFW logic into new modules, reworked the engine to be independent, and added platform thread checks for safety. The user also implemented core functionalities like the addition of render thread callbacks and exposed the run on render thread functionality. Additionally, they introduced texture support to the GLFW implementation.
Contributions:10 commits, 2 PRs, 15 comments in 4 days
Contributions summary:Chandler primarily refactored and improved the EGL backend within the Wayland compositor, smithay. Their work included modifying the display and context initialization processes, implementing default settings, and preventing display destruction until all resources are dropped. This involved addressing various EGL-related extensions and configurations, as well as updating the buffer handling mechanisms for optimal rendering. Significant changes were made to integrate EGL with the Wayland display system.
waylandrustysmithyrustcompositors
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