Role in this project:
Back-end Developer Contributions:1 review, 191 commits, 4 PRs in 10 years 5 months
Contributions summary:Chandler primarily focused on implementing new shape primitives, including ConeMesh, TriangleMesh, and ConvexMesh, along with methods like setAngularVelocity, applyImpulse, setLinearVelocity, and setDamping, which extend the functionality of the Physijs library. These additions enable more complex physics simulations and interaction with Three.js objects. They also integrated a collision reporting system for better object interactions, which improves overall system performance and debugging capabilities. In addition to the new features, they also fixed various bugs.