Chanelle Mosquera

San Francisco Bay Area United States
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Summary

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Rockstar
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Top School
Chanelle Mosquera is a software engineer specializing in graphics, game systems, and visualization, currently contributing to Maps rendering at Apple after building interactive experiences at 10k Science. With about five years of experience, she blends C++ engine work (notably contributions to the Open 3D Engine's camera and decal systems) with Unity/C# and web-based WebGL projects, plus frontend TypeScript/React exposure from AWS. She has a strong documentation and community background—serving as a SIG chair and technical writer for O3DE—so she navigates both code and developer-facing content comfortably. Her work often sits at the intersection of art and engineering, reflected by projects like a museum WebGL exhibit and VR biofeedback experiences. A strategist at heart and longtime fan of simulation games like Roller Coaster Tycoon and The Sims 3, she brings a player-focused perspective to technical design.
code5 years of coding experience
job2 years of employment as a software developer
bookCalifornia Polytechnic State University, San Luis Obispo
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Github Skills (15)

markdown10
content-management-system10
graphics-engine10
c-language10
markdown-it10
cprogramming-language10
game-engine10
3d-engine10
content-management10
3d-graphics10
documentation10
game-development9
hugo9
debug9
html8

Programming languages (3)

C++ShellHTML

Github contributions (5)

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o3de/o3de.org

Mar 2021 - Jan 2023

The O3DE website
Role in this project:
userTechnical Writer
Contributions:690 reviews, 332 commits, 288 PRs in 1 year 10 months
Contributions summary:Chanelle primarily contributed to the O3DE website documentation. Their work focused on updating the Atom Docs TOC to reflect high-level and low-level topics, creating placeholder callouts for pending documentation, and adding a known-issue callout to the documentation. They also updated the documentation to use a consistent "Atom Renderer" naming convention and fixed various links within the documentation. Furthermore, the user updated YouTube videos to use a specified shortcode for better formatting and layout.
hugojekyll
o3de/o3de

Apr 2022 - Apr 2022

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
userSoftware Developer
Contributions:8 reviews, 4 commits, 8 PRs in 21 days
Contributions summary:Chanelle primarily contributed to the O3DE engine's camera and decal systems. Their work involved modifying camera component parameters, including field of view adjustments, and fixing issues related to decal rendering, particularly handling missing image assets within materials. They also addressed broken links in documentation and API references. The user demonstrates experience in C++ within the context of a 3D game engine.
c-plus-plusmulti-platformcommercialworldshalo
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Chanelle Mosquera