Summary
Chaneung Han is a gameplay software engineer with nine years of experience building system-level features for PC, console, and mobile games, currently developing combat, camera, animation, and AI systems for the AAA MMO Cinder City at NCSOFT (BigFire Games). He specializes in Unreal Engine and C++, translating designer and artist concepts into performant, maintainable gameplay logic in real production environments. Previously at PUBG Studio (KRAFTON) and PUBG Corporation, he contributed to PUBG: New State and PUBG Lite, gaining deep experience in live-service and multiplayer game requirements. A Canadian open work permit holder based in Canada, he pairs technical rigor with cross-discipline collaboration and an interest in gaming AI and deep action modeling hinted by his GitHub focus. Uncommonly, his background includes language and exchange studies in Chinese and English as well as military service as an ROK Army sergeant, reflecting adaptability in multicultural, high-pressure settings.
9 years of coding experience
2 years of employment as a software developer
Exchange Student, English Language and Literature, General, Exchange Student, English Language and Literature, General at University of Sioux Falls
Language Training, Chinese Language and Literature, Language Training, Chinese Language and Literature at Jilin University
Bachelor of Engineering - BE, Computer Science, Bachelor of Engineering - BE, Computer Science at Handong Global University
English, Korean, Chinese