Summary
常智伦 Chang is a gameplay-focused software developer with 8 years of industry experience, currently building tools and gameplay systems using C++, C#, DirectX11, PhysX and Unity for a major title at 北京像素软件科技. He combines rigorous academic foundations—a Waterloo MEng in ECE and top grades throughout his studies—with practical expertise in Git-based workflows across Linux and Windows. His day-to-day blends graphics/physics engineering (D3D & PhysX) with gameplay implementation, enabling cross-disciplinary feature delivery from engine-level code to playable systems. Notably, he has repeatedly demonstrated rapid iteration capability, moving from short-term junior roles to sustained contributions on a large live project. Based in Beijing, he brings a strong technical core and a track record of translating research-level knowledge into production game features.
8 years of coding experience
Bachelor of Engineering - BE, Information Engineering, 4.0/4.0, Bachelor of Engineering - BE, Information Engineering, 4.0/4.0 at Beijing Technology and Business University
Beijing Chaoyang Foreign Language School
Exchange, Automation Engineering, 4.0/4.0, Exchange, Automation Engineering, 4.0/4.0 at HAMK Häme University of Applied Sciences
Master's degree, Electrical & Computer Engineering, 88/100, Master's degree, Electrical & Computer Engineering, 88/100 at University of Waterloo
Chinese, English