Charlene Atlas is a founder and creative technologist with 11+ years translating breakthrough science and emerging XR hardware into persuasive, interactive experiences that win stakeholders and engage the public. She has shaped experiences for Kinect, HoloLens, Surface devices and contributed to Meta Reality Labs work that influenced Orion smart glasses and a SIGGRAPH 2025 Emerging Technologies showcase. With 20+ patents and a hybrid background in XR, optics, data visualization, and storytelling, she moves fluidly between prototyping in Unity/Unreal and data-driven demos built with Python and p5.js. Charlene pairs inclusive, human-centered design and accessibility practices with hands-on engineering to make abstract research tangible, and often combines sonification and narrative design to surface scientific insight. Based in the Greater Seattle area, she now runs Proper Motion and consults for labs and organizations seeking high-stakes demos, interactive visualizations, or public-facing science experiences.
11 years of coding experience
10 years of employment as a software developer
BS, Computer Science (Games), BS, Computer Science (Games) at University of Southern California
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