Charles Baker is a graphics engineer with eight years of focused experience writing high-performance CPU and GPU software for games and real-time visual systems, currently building graphics solutions at Juice Labs in Wellington. His career spans console and mobile game development, volumetric video codecs, and cinematic crowd rendering—work that blends low-level optimization with practical tooling for both developers and end users. He has shipped major titles like World of Tanks: Modern Armor and led animation and rendering pipelines for commercial games and novel assessment platforms. Colleagues rely on him to turn complex rendering problems into maintainable APIs and user-facing tools that improve everyday workflows. Notably, he balances deep graphics systems expertise with a pragmatic interest in making other people’s lives easier through well-designed software.
8 years of coding experience
20 years of employment as a software developer
BSc., Computer Science, BSc., Computer Science at University of Otago
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