Charles Beauchemin is a seasoned technical leader with 7+ years in senior roles and over two decades of engineering and management experience across games, VR, and interactive live experiences. Currently Technical Director at Behaviour Interactive, he leads co-development of immersive LBE projects and high-profile collaborations including Fortnite: Times Square Island and Mortal Kombat 1. He has a strong track record scaling teams and shipping complex platforms from Unity Editor releases to live-service mobile titles and console/VR ports. Previously Head of Technology at Felix & Paul Studios, he steered R&D for cutting-edge VR LBE productions and Magic Leap deployments, blending research with production delivery. Known for bridging deep engineering expertise (from audio engines and low-level drivers to runtime release management) with pragmatic product leadership, he thrives on integrating new platforms into commercial pipelines. Based in Montreal, he pairs an electrical engineering background with executive education to lead multidisciplinary teams through technical risk and innovation.
7 years of coding experience
24 years of employment as a software developer
B. Eng. Electrical Engineering Computer option, B. Eng. Electrical Engineering Computer option at Polytechnique Montréal
Executive Education, Executive Education at HEC Montréal
Continuous Learning, Continuous Learning at Ubisoft
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Charles Beauchemin - Technical Director at Behaviour Interactive