Charles Calhoun

Game Engineer at Pocketpair, Inc.

Greater Tokyo Area Japan
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Summary

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Senior
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Top School
Charles Calhoun is a game engineer with nine years of hands-on experience, currently building titles at Pocketpair in the Greater Tokyo Area after a previous engineering role at ARSTECH GUILD. He studied computer science at UC Santa Cruz and began coding in middle school, bringing a lifelong passion for games and systems-level problem solving to his work. Comfortable across gameplay, systems, and tooling, he has shipped production game features in a professional studio environment. Living in Japan, he pairs technical craft with an interest in linguistics and Japanese, which shaped his decision to work locally and influences cross-cultural collaboration. Known for steady delivery and a player-first mindset, he blends pragmatic engineering with curiosity about language and player experience.
code9 years of coding experience
job2 years of employment as a software developer
bookUniversity of California Santa Cruz
bookThe Bay School of San Francisco
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Github Skills (98)

windows10
linux10
background-service10
color-picker10
desktop10
window-management10
history9
rust9
shell9
bash9
vfio9
floating9
window-manager9
webextension9
powertoys9

Programming languages (9)

TypeScriptC#C++CRustJavaScriptGoNix

Github contributions (5)

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Contributions:6 pushes, 1 branch in 1 year 7 months
3D sin wave shader in unity with mesh generation
Contributions:4 PRs, 4 pushes, 2 branches in 6 months
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Charles Calhoun - Game Engineer at Pocketpair, Inc.