Summary
Charles Cunningham is an independent game developer and AI-savvy IT apprentice with eight years of experience building playable systems and production tools across Unity and Unreal. He ships end-to-end indie titles—most notably Aza on Steam—and has hands-on experience in gameplay programming, combat design, VFX shaders, animations, and asset creation. At Google’s IT department he combined user support with pragmatic internal engineering, developing AI-driven tooling and SI flags to streamline operations. Comfortable optimizing for mobile and reducing latency from his Reactive Entertainment work, he blends creative design instincts with practical performance engineering. Now based in East Orange, NJ, he’s seeking to join a game studio where he can scale his self-published successes into collaborative, higher-impact projects.
8 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Computer Games and Programming Skills, Bachelor of Science - BS, Computer Games and Programming Skills at Bloomfield College