Summary
Charles Doucet is a creative developer and multidisciplinary designer with nine years of experience crafting polished digital experiences, now focused on shipping compact, complete games through his studio cd-labs. Previously a lead designer at Behaviour Interactive and a UI/UX designer at Voxco, he blends strong visual design roots with hands-on programming to move concepts from prototype to production. His debut title, Project: Aqua, reflects a deliberate approach to game design—prioritizing bite-sized, focused play sessions for busy audiences. Based in Montreal and trained in Computation Arts, he combines design sensibility with technical fluency to solve user overwhelm in entertainment, often documenting his creative process publicly.
9 years of coding experience
3 years of employment as a software developer
DEC Design graphique, DEC Design graphique at Cegep du Vieux Montreal
Undergraduate Computation Arts, Undergraduate Computation Arts at Concordia University
French, English