Charles Gbadamosi

Software Engineer at Google DeepMind

London, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Charles Gbadamosi is a software engineer with 11 years of experience combining game engineering, research, and production-grade systems work, currently building at Google DeepMind in London. He brings deep game-AI expertise from a PhD-funded role at IGGI, where he developed neural-network game-playing agents and advised on video game harms research. His background spans lead gameplay programming and design for large-scale mobile RPGs—implementing combat, caching, analytics, and monetization systems that measurably improved retention and revenue. Charles has practical SRE and tooling experience from an earlier Google internship and has shipped fast prototypes and core loops for startups and IP-driven pre-production pitches. Equally comfortable in research and production, he’s adept at turning academic ideas into robust, instrumented systems for real users. An unusual combined strength is his track record of both inventing novel mechanics and instrumenting products with analytics to drive measurable business outcomes.
code11 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree Computing, Bachelor's degree Computing at Imperial College London
languagesEnglish
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Github Skills (12)

tetris8
tower8
java8
android8
defense7
multiplatform7
desktop7
jam7
puzzle5
automation4
baduk4
mobile-game2

Programming languages (3)

JavaHTMLPython

Github contributions (5)

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TickTakashi/UEL

Mar 2015 - Apr 2016

Contributions:15 pushes, 1 branch in 1 year
TickTakashi/race_iggi

Aug 2020 - Sep 2020

Contributions:23 pushes, 2 branches in 12 days
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Charles Gbadamosi - Software Engineer at Google DeepMind