Summary
Charles Giessen is a Graphics Software Engineer with 11 years of experience focused on Vulkan, game engine development, and tooling, currently contributing at LunarG. He blends low-level graphics expertise with practical ecosystem work, building developer-facing tooling and pushing Vulkan adoption. His background includes HPC research using MPI and a C++ radar cross-section solver internship where he also delivered a C# WPF data-visualization UI and socket system—evidence of both systems thinking and polish on user-facing tools. A University of Tulsa graduate in Computer Science and Computer Simulation & Gaming, he brings a mix of performance-oriented engineering and hands-on product sensibility rooted in real-world visualization and simulation projects.
11 years of coding experience
Bachelor of Science (B.S.), Computer Science, Computer Simulation and Gaming, 3.7 / 4.0, Bachelor of Science (B.S.), Computer Science, Computer Simulation and Gaming, 3.7 / 4.0 at The University of Tulsa
English