Charles Giessen

Graphics Software Engineer at LunarG

Oklahoma, United States
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Summary

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Charles Giessen is a Graphics Software Engineer with 11 years of experience focused on Vulkan, game engine development, and tooling, currently contributing at LunarG. He blends low-level graphics expertise with practical ecosystem work, building developer-facing tooling and pushing Vulkan adoption. His background includes HPC research using MPI and a C++ radar cross-section solver internship where he also delivered a C# WPF data-visualization UI and socket system—evidence of both systems thinking and polish on user-facing tools. A University of Tulsa graduate in Computer Science and Computer Simulation & Gaming, he brings a mix of performance-oriented engineering and hands-on product sensibility rooted in real-world visualization and simulation projects.
code11 years of coding experience
bookBachelor of Science (B.S.), Computer Science, Computer Simulation and Gaming, 3.7 / 4.0, Bachelor of Science (B.S.), Computer Science, Computer Simulation and Gaming, 3.7 / 4.0 at The University of Tulsa
languagesEnglish
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Github Skills (32)

vulkan10
computer-graphics10
rendering9
tracer9
utility9
api9
discord-bot8
bootstrapping8
realtime7
bootstrap7
discord7
renderer6
cpp6
hlsl6
headeronly6

Programming languages (6)

C++CRustSCSSHTMLGLSL

Github contributions (5)

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cdgiessen/VulkanRenderer

Jun 2017 - Jun 2020

Contributions:475 commits, 382 pushes, 1 branch in 3 years
Contributions:122 commits, 96 pushes, 1 branch in 1 year 7 months
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