Summary
Charles Gruss is a Lead Game Designer with eight years' experience crafting console, PC, and mobile experiences, currently leading design on a new Action RPG IP at New Tales. He combines hands-on game design, team leadership, and user research expertise developed at Ubisoft and Eden Games—where he shaped features for F1® Mobile Racing and balanced AI and live-data driven systems. Charles also teaches UX and game design at Université Lumière Lyon 2, reflecting a pragmatic blend of academic rigor and industry practice. His background in physics and level design informs a data-minded, systems-first approach to gameplay and user experience that spans prototyping, tracking analysis, and player testing. Notably, he has bridged formats from board games for urban research to Unity-based narrative titles, demonstrating versatility across interactive media.
8 years of coding experience
4 years of employment as a software developer
Laboratoire d'Analyse et d'Architecture des Systèmes, Toulouse
D.U Level Design - Gamagora, Conception de jeux et médias interactifs, D.U Level Design - Gamagora, Conception de jeux et médias interactifs at Université Lumière Lyon 2
1ere année cursus ingénieur, 1ere année cursus ingénieur at Arts et Métiers ParisTech - École Nationale Supérieure d'Arts et Métiers
Licence Physique fondamentale, Sciences physiques, Licence Physique fondamentale, Sciences physiques at Université Pierre et Marie Curie
Classes préparatoires MPSI/PSI, Classes préparatoires MPSI/PSI at Lycée Saint-Louis, Paris
French, English