Charles Gruss

Lead Game Designer at New Tales

Greater Rennes Metropolitan Area France
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Summary

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Senior
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Top School
Charles Gruss is a Lead Game Designer with eight years' experience crafting console, PC, and mobile experiences, currently leading design on a new Action RPG IP at New Tales. He combines hands-on game design, team leadership, and user research expertise developed at Ubisoft and Eden Games—where he shaped features for F1® Mobile Racing and balanced AI and live-data driven systems. Charles also teaches UX and game design at Université Lumière Lyon 2, reflecting a pragmatic blend of academic rigor and industry practice. His background in physics and level design informs a data-minded, systems-first approach to gameplay and user experience that spans prototyping, tracking analysis, and player testing. Notably, he has bridged formats from board games for urban research to Unity-based narrative titles, demonstrating versatility across interactive media.
code8 years of coding experience
job4 years of employment as a software developer
bookLaboratoire d'Analyse et d'Architecture des Systèmes, Toulouse
bookD.U Level Design - Gamagora, Conception de jeux et médias interactifs, D.U Level Design - Gamagora, Conception de jeux et médias interactifs at Université Lumière Lyon 2
book1ere année cursus ingénieur, 1ere année cursus ingénieur at Arts et Métiers ParisTech - École Nationale Supérieure d'Arts et Métiers
bookLicence Physique fondamentale, Sciences physiques, Licence Physique fondamentale, Sciences physiques at Université Pierre et Marie Curie
bookClasses préparatoires MPSI/PSI, Classes préparatoires MPSI/PSI at Lycée Saint-Louis, Paris
languagesFrench, English

Github contributions (5)

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grusscharles/MovinThere

Jan 2019 - Jan 2019

Contributions:26 pushes, 1 branch in 1 day
CH1M37/Hexaflip

Nov 2018 - Nov 2018

Contributions:9 pushes in 1 day
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Charles Gruss - Lead Game Designer at New Tales