Summary
Charles Li is a software engineer with eight years of experience building both embedded medical systems and online multiplayer features for AAA games, currently contributing to the WWE series at Protagonist Games. He combines backend skills (REST APIs, SQL Server, Entity Framework) and C++ embedded development with front-end work (WPF) and DevOps tooling (Docker, Bash, Makefiles) to deliver secure, production-grade systems. At ICU Medical he led a database refactor and added SSL-authenticated communication, and he’s refactored online lobby and invite systems to enable new game modes in production titles. A UC San Diego computer science graduate and aspiring game developer, he also has hands-on experience creating monitoring dashboards and automating builds—demonstrating a practical blend of systems, tooling, and game-focused feature development.
8 years of coding experience
2 years of employment as a software developer
University of California, San Diego
English, Chinese