Charles Oliner

Software Engineer

Garrett Park, Maryland, United States
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Summary

👤
Senior
🎓
Top School
Charles Oliner is a versatile software engineer with 11 years of experience building full-stack systems, interactive 3D experiences, and game-focused tooling for government and private clients. He has delivered production SaaS and enterprise integrations—such as a Protective DNS service for DHS and a Microsoft Dynamics timesheet app for the DOJ—while also shipping consumer-facing Unity3D plugins, mobile games, and popular Unity assets with 12,000+ downloads. Proficient across C#, .NET, JavaScript/TypeScript, React/Three.js, SQL/NoSQL, and cloud platforms (AWS/GCP/Azure), he blends strong networking and security knowledge with an eye for UI/UX. An active open-source contributor, he expanded scripting capabilities in the well-known kOS mod for Kerbal Space Program, demonstrating a knack for extending domain-specific platforms. Known for clear communication and reliable delivery (4.8/5 on Fiverr), he thrives in collaborative environments where practical problem solving and creative engineering meet.
code11 years of coding experience
job5 years of employment as a software developer
bookNewbury Park High School
bookHigh School Diploma, High School Diploma at Walter Johnson High School
bookComputer Games and Programming Skills, Computer Games and Programming Skills at iD Tech Summer Camps
bookComputer Programming, 3D Modeling, Computer Programming, 3D Modeling at Carnegie Mellon Pre-College National High School Game Academy
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Github Skills (3)

csharp10
dotnet-core10
documentation6

Programming languages (7)

C#C++CJavaScriptGoYAMLPython

Github contributions (5)

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KSP-KOS/KOS

Oct 2019 - Jul 2020

Fully programmable autopilot mod for KSP. Originally By Nivekk
Role in this project:
userBack-end Developer
Contributions:18 commits, 6 PRs, 22 comments in 9 months
Contributions summary:Charles primarily contributed to the kOS mod by adding new functionalities and extending existing ones. They added functions like `BODYEXISTS` and `CREATEORBIT`, along with suffixes to existing structures like `DockingPort` and `Vessel`, and updated math functions. These changes demonstrate a focus on expanding the scripting capabilities within the KSP environment. The user also corrected a typo and made other minor adjustments to enhance the user experience.
modautopilotprogrammableksp
Contributions:17 commits, 15 pushes, 1 comment in 2 months
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Charles Oliner - Software Engineer