Charles Pina

Principal Scientist, Engineering Lead at Adobe

San Francisco, California, United States
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Summary

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Senior
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Top School
Charles Pina is a Principal Scientist and engineering lead in San Francisco with 12+ years building graphics-driven products and shipping three 1.0 Adobe releases (Fuse, Dimension, and Substance 3D Stager). He blends deep graphics and VFX expertise—shading, lighting, compositing automation—with full‑stack web and tooling experience from Mixamo’s single‑page rewrite to NVIDIA chip verification tools. Known for bridging creative and engineering teams, he’s led front-end, pipeline, and product launches across startups and studios, with feature film compositing credits and a Y Combinator‑backed startup stint. Comfortable in C#/C++/Python and web stacks, he focuses on procedural content workflows and scalable authoring tools that accelerate creative pipelines.
code13 years of coding experience
job15 years of employment as a software developer
bookVisual Effects, Visual Effects at Academy of Art University
bookUniversity of California Santa Cruz
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Stackoverflow

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Github Skills (28)

grunt-task6
glslify6
graphic6
rendering6
frontend5
dockerhub5
computer-graphics4
rendering-engine4
react4
graphics-programming3
hash3
webgl3
nodejs3
webpack2
nodeos2

Programming languages (2)

JavaScriptHTML

Github contributions (5)

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charlespina/webgl-shaders

Jun 2014 - Jun 2015

Contributions:21 commits, 8 pushes in 1 year
charlespina/glaboratory

May 2015 - Sep 2018

A WebGL playground, with a react-based front-end.
Contributions:42 commits, 2 PRs, 58 pushes in 3 years 5 months
frontendreactwebgl
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