Summary
Charles Pina is a Principal Scientist and engineering lead in San Francisco with 12+ years building graphics-driven products and shipping three 1.0 Adobe releases (Fuse, Dimension, and Substance 3D Stager). He blends deep graphics and VFX expertise—shading, lighting, compositing automation—with full‑stack web and tooling experience from Mixamo’s single‑page rewrite to NVIDIA chip verification tools. Known for bridging creative and engineering teams, he’s led front-end, pipeline, and product launches across startups and studios, with feature film compositing credits and a Y Combinator‑backed startup stint. Comfortable in C#/C++/Python and web stacks, he focuses on procedural content workflows and scalable authoring tools that accelerate creative pipelines.
13 years of coding experience
15 years of employment as a software developer
Visual Effects, Visual Effects at Academy of Art University
University of California Santa Cruz